Level Up Your Product: What MMORPGs Teach Us About Building Better Products
How online games masterfully communicate value, onboard users, and maintain engagement.

The Secret Playbook of Game Design
As I logged into my favorite MMORPG last weekend, something struck me: while I haven’t touched Microsoft Word’s release notes in years (or ever), I was eagerly devouring every detail of this game’s latest update.
This isn’t a coincidence. Game developers–especially those behind massively multiplayer online games–have mastered the art of communicating value, building engagement, and creating loyal communities. For product managers, these virtual worlds offer a masterclass in user experience that extends far beyond entertainment.
Communicating Intent: Why Am I Here?
Great games establish purpose immediately. When you start most new MMORPGs, you’re never left wondering, “What am I supposed to do now?” or “Why am I here?” as the game quickly establishes the ground rules out the gate.
- Your role in the world
- Clear short-term objectives
- A glimpse of the longer journey ahead
This clarity of purpose stands in stark contrast to many digital products where users are dropped into dashboards with little guidance or context. When a user opens your product for the first time, do they immediately understand:
- What problem your product solves for them?
- What their first action should be?
- What success looks like after using your product?
The Art of Progressive Onboarding
MMORPGs excel at the delicate balance of teaching complexity without overwhelming new players. They introduce core mechanics one at a time, allowing players to master each before introducing the next level of complexity.
This “instructional scaffolding” technique has been perfected by legendary game designers like Shigeru Miyamoto of Nintendo, who designed Super Mario Bros’ World 1-1 specifically to teach players the game’s mechanics through play rather than instruction.
“Once the player realizes what they need to do, it becomes their game,” explains Miyamoto in his design philosophy (Appcues, 2023).
For product managers, this translates to:
- Breaking down complex functionality into digestible chunks
- Introducing features in order of importance, not alphabetically or by technical grouping
- Creating “win moments” where users can experience value before moving to the next step
- Using contextual guidance rather than upfront tutorials
The Value of Visibility: Roadmaps and Release Notes
When was the last time you felt genuine excitement about a software update? For gamers, release notes and roadmap announcements are major events that drive community discussion and anticipation.
“A public-facing roadmap can be a valuable tool from a market-awareness and customer-retention standpoint. But you need to strike the right balance between generating enthusiasm and managing expectations.”
— ProductPlan (ProductPlan, 2023)
Games create excitement around their future in several ways:
- Teaser content that hints at upcoming features
- Community involvement in prioritization decisions
- Clear communication about development progress
- Celebrations around milestone achievements
While not every product needs the dramatic flair of a game expansion announcement, the transparency and community-building aspects are valuable lessons. A thoughtfully shared roadmap communicates that your product is alive, evolving, and responding to user needs.
Teaching Through Doing
One of the most powerful aspects of game onboarding is how it teaches through active participation rather than passive instruction. Instead of reading about how to defeat monsters, you’re guided through your first battle with carefully designed support. Some games, you may not even realize you’re being taught as the experience is skillfully woven into the introduction and storyline.
This “learn by doing” approach is significantly more effective than traditional tutorial methods. According to UX research, interactive onboarding can improve feature adoption by up to 40% compared to passive approaches (Imaginary Cloud, 2022).
For product teams, this might mean:
- Creating simplified “sandbox” environments where users can experiment safely
- Designing guided workflows for common tasks
- Using interactive challenges that teach key functionality
- Providing immediate, contextual feedback during the learning process
Building Communities of Practice
MMORPGs foster vibrant communities where players share knowledge, celebrate achievements, and build relationships. These communities extend the game’s value far beyond the core experience.
Product managers can apply similar community-building strategies when they think about their customers.
- Create spaces for users to share knowledge and best practices
- Recognize power users who help others succeed and build in reward mechanisms
- Design features that encourage collaboration
- Foster transparency in your development process to build trust
Balancing Challenge and Achievement
Games carefully calibrate difficulty to keep players engaged–too easy becomes boring, too hard becomes frustrating. This balance creates a state of “flow” where users are challenged just enough to stay engaged without becoming overwhelmed.
The same principle applies to product design.
- Provide quick wins for new users
- Gradually introduce more advanced capabilities
- Recognize and celebrate user achievements
- Create a sense of progression and mastery
It’s important to also realize there’s other dimensions of ‘challenge’ outside of difficulty, such as time investment and availability.
The Reality Check: Are You Playing the Same Game as Your Users?
Perhaps the most important lesson from games is how they relentlessly focus on player experience rather than technical features. Game designers don’t talk about “implementing a new inventory management system”–they talk about “giving players more exciting ways to customize their character.”
This player-centric mindset is something many product teams could benefit from adopting. Before your next feature planning session, ask your team the following questions:
- Are we describing this feature in terms of user benefits or technical implementation?
- Have we designed a clear path to value for users?
- Would users be excited to read about this in our “release notes”?
One exercise I recently did with our team is to take our roadmap and write the release notes for the current quarter and projected future state (3 year plan).
What did it sound like we were delivering? How did it feel reading the notes?
The exercise really helped drive home what we were prioritzing and whether or not we were delivering features or value to our customers.
Leveling Up Your Product Strategy
The next time you find yourself engrossed in a game, pay attention to how it introduces concepts, communicates value, and maintains engagement. These aren’t just entertainment techniques, they’re sophisticated user experience strategies refined through decades of intense competition for player attention.
By incorporating these lessons into your product management approach, you can create experiences that don’t just solve problems, but genuinely delight users and build lasting engagement.
What game design principles have you observed that could apply to product management?
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