<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Data on David R. Longnecker - Converting Coffee to Code</title><link>https://drlongnecker.com/tags/data/</link><description>Recent content in Data on David R. Longnecker - Converting Coffee to Code</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 19 Apr 2026 09:00:00 -0600</lastBuildDate><atom:link href="https://drlongnecker.com/tags/data/index.xml" rel="self" type="application/rss+xml"/><item><title>When Your Product Starts Talking Back</title><link>https://drlongnecker.com/blog/2026/04/game-analytics-product-intelligence-feature-prioritization/</link><pubDate>Sun, 19 Apr 2026 09:00:00 -0600</pubDate><guid>https://drlongnecker.com/blog/2026/04/game-analytics-product-intelligence-feature-prioritization/</guid><description>&lt;p&gt;A big part of my day the past few months has been focused on one of my game engines. A key unlock from our previous iteration into this latest is a much deeper analytics and tracking system. That work&amp;rsquo;s been worthwhile as it&amp;rsquo;s already paying returns. Players were posting on Discord that the fireball spell was overpowered. We needed data to either confirm that or push back with evidence so we weren&amp;rsquo;t tuning in the dark.&lt;/p&gt;</description></item></channel></rss>